![]() Now, over 20 years later, Chey can say the gamble worked. "My strongest motivation was not wanting to look like a fool, because we’d never done anything like this before in our lives." ![]() "It was probably the most pressure I’ve felt in my life," says Jonathan Chey, one of its three lead developers. It was the first project by a new studio called Irrational Games, a chance to prove it could deliver a game that matched the calibre of Looking Glass, the developer of the original System Shock, Thief, and other PC classics. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. ![]() I very much liked going through the engineering deck in the cargo bays, those areas unnerved the heck out of me after one of those droid crates brought out a servant droid which exploded, and then the psi-monkey and later on a turret emplacement.This article was originally published in PC Gamer magazine. That wasn't the best bit, when i did rediscover my internals, i ended up on deck 4 with the broken elevator and those explosive crates coming down and i often wondered what was up there, i spent some time just sitting there and then eventually looking around. i was hearing this hybrid wondering around and then a female cyborg and later on a military mech. Lacking guts and a backbone, hiding in a corner. I remember playing this the first time as a teenaged kid almost 20 years ago, in a dark room during the night, back to the door with headphones on, listening to the noises and knowing what was out there can kill me quickly.
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